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  • ''This [[:Category: Skills |skill]] inflicts additional melee damage upon your opponent.'' [[Category: Skills And Spells]]
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  • ''This [[:Category: Skills |skill]] allows [[Open Hand |open hand]] to land successfully more often.'' [[Category: Skills And Spells]]
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  • ''This [[:Category: Skills |ability]] focuses your energies on defense, tapping your [[Mana Points |ma [[Category: Skills And Spells]]
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  • ''This [[:Category: Skills |skill]] provides an additional attack per melee [[Rounds |round]]. It is [[Category: Skills And Spells]]
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  • ...dge incoming attacks, taking no damage from them. Use of the [[:Category: Skills |skill]] is automatic once you have [[Practice |practiced]] it.'' [[Category: Skills And Spells]]
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  • [[Category: Skills And Spells]] [[Category: Skills]]
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  • ''This [[:Category: Spells |spell]] increases your maximum number of [[Move Points |movement points]] [[Category: Skills And Spells]]
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  • This [[:Category: Skills And Spells |skill]], just like its predecessor [[Fast Healing |Fast Healing]], is high [[Category: Skills And Spells]]
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  • ...] [[:Category: Mobs |creatures]], taking away their ability to stay aloft, and damages them somewhat when they fall.'' This [[:Category: Spells |spell]] is hardly ever used.
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  • ...n Hand allows you to improve your 'weaponless' attacks. This [[:Category: Skills |skill]] is automatic once [[Practice |practiced]]. Where average martial [[Category: Skills And Spells]]
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  • [[Category: Skills And Spells]] [[Category: Spells]]
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  • ...follow]] the new appointed leader. The new leader has to be in the group, and has to be [[Leading Ability |able to lead]] that many people.'' [[Category: Skills And Spells]]
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  • ...it cannot detect effects from non-magical [[:Category: Skills And Spells |skills]]. [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] reveals the [[Alignment |alignment]] of the target [[:Category: Ch This [[:Category: Spells |spell]] is practically never used.
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  • ''This [[:Category: Spells |spell]] will [[Cast |cast]] [[Invigorate |invigorate]] on everyone in the This [[:Category: Spells |spell]] is hardly ever used.
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  • ...ield |wielding]] a [[:Category: Weapons |weapon]] to use this [[:Category: Skills |skill]]. It is automatic once [[Practice |practiced]].'' [[Category: Skills And Spells]]
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  • [[Category: Skills And Spells]] [[Category: Spells]]
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  • [[Category: Skills And Spells]] [[Category: Spells]]
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  • ''This [[:Category: Spells |spell]] detects the presence of [[:Category: Poisons |poison]] in food or This [[:Category: Spells |spell]] is rarely used, especially as [[:Category: Characters |characters]
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  • ...d in much the same way as a person using the [[Sneak |SNEAK]] [[:Category: Skills |skill]]. [[Category: Skills And Spells]]
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  • ...rwise worthless [[:Category: Objects |items]]. Both skills are automatic, and of course must be [[Practice |practiced]] before being used.'' [[Category: Skills And Spells]]
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  • ...yone. Haggle helps tilt prices in your favor. Both skills are automatic, and of course must be practiced before being used.'' [[Category: Skills And Spells]]
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  • ''Psionic blast channels raw psionic energy into both the target's body and conscious mind for truly impressive damage.'' [[Category: Skills And Spells]]
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  • ''Ultrablast channels raw psionic energy into both the target's body and conscious mind for truly impressive damage.'' [[Category: Skills And Spells]]
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  • This [[:Category: Spells |spell]] is practically never used. See also: [[:Category: Area Spells|Area Spells]], [[:Category: Cyclone Gear |Cyclone Gear]].
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  • ...u look at a [[:Category: Characters |character]]. Use of the [[:Category: Skills |skill]] is automatic once you have [[Practice |practiced]] it. You can no [[Category: Skills And Spells]]
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  • ...]] reveals all manner of [[Invis Flag |invisible]], [[Hide Flag |hidden]], and [[Sneak Flag |sneaking]] [[:Category: Mobs |creatures]] in the same [[:Cate This [[:Category: Skills And Spells |skill]] is rarely used.
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  • ''This [[:Category: Spells |spell]] creates a Magic Meatloaf or a cookie, which you or anyone else can ...ent, as [[:Category: Characters |characters]] no longer suffer from hunger and thirst, though it may provide some degree of amusement.
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  • [[Category: Skills And Spells]] [[Category: Spells]]
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  • ...r. However, as thirst has been banished from the realm, this [[:Category: Spells |spell]] assists only the creatures of Avatar.'' ...ent, as [[:Category: Characters |characters]] no longer suffer from hunger and thirst.
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  • ...y |Enhanced Vitality]], however, you must be [[Sleep (command) |sleeping]] and it will only increase the speed up to a certain point.'' This [[:Category: Skills And Spells |skill]], just like its predecessor [[Enhanced Vitality |Enhanced Vitality]
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  • ...is often just as important to be entirely conscious of one's surroundings, and after a little [[Practice |practice]] almost anyone can eventually achieve [[Category: Skills And Spells]]
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  • ...higher the [[Level |level]] of [[:Category: Skills And Spells |skills and spells]] you'll be able to teach.'' This [[:Category: Skills And Spells |skill]], like its predecessor [[Demonstrate |Demonstrate]], is rarely used
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  • ''This [[:Category: Spells |spell]] cures blindness in one so unfortunate.'' This [[:Category: Spells |spell]] is rather valuable for all [[:Category: Characters |characters]].
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  • ...like [[:Category: Psionicists |psionicists]], [[:Category: Mages |mages]], and [[:Category: Clerics |clerics]], as it greatly reduces time needed for them [[Category: Skills And Spells]]
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  • ...Spells |spell]] blinds the target, making it much harder for them to see, and thus, hit, you.'' This [[:Category: Skills And Spells |skill]] is practically never used.
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  • ''This [[:Category: Spells |spell]] puts its [[:Category: Mobs |victim]] to [[Sleep (command) |sleep]] This [[:Category: Spells |spell]] is rarely used. Some [[:Category: Hero |heroes]] find it useful when helping lower-[[Level |level]] players to [[C
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  • ...the caster and his foes. As this is a [[:Category: Telekinetic Skills And Spells |telekinetic]] effect, it can be [[Cast |cast]] on anybody.'' This [[:Category: Spells |spell]] is included in [[Fortitudes |Fortitudes]].
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  • ''With a vision gifted from your [[:Category: Gods And Goddesses |God]], you shall gain the ability to distinguish good from evil. This [[:Category: Spells |spell]] is practically never used.
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  • This [[:Category: Spells |spell]] is rather useful for [[:Category: Characters |characters]] of all [[Category: Skills And Spells]]
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  • ...to the person who has [[Practice |practiced]] this [[:Category: Skills And Spells |skill]]. Multiple [[Examine |examinations]] may be necessary to ensure th [[Category: Skills And Spells]]
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  • ...than once on a given target; the weakening is itself a fairly weak spell, and it can only be performed once.'' This [[:Category: Skills And Spells |skill]] is practically never used.
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  • This [[:Category: Rangers |ranger]] [[:Category: Spells |spell]] is practically never used by non-[[:Category: Rangers |rangers]]. [[Category: Skills And Spells]]
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  • ...e revealed to the person who has [[Practice |practiced]] this [[:Category: Skills |skill]]. Multiple [[Examine |examinations]] may be necessary to ensure th [[Category: Skills And Spells]]
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  • ...t mix either. When confronted with the holy presence of this [[:Category: Spells |spell]], [[Demons |Demons]] will often [[Flee |flee]] rather than fight. This [[:Category: Spells |spell]] is hardly ever used.
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  • ...s |spell]], so it is impossible to displace another with this [[:Category: Spells |spell]].'' This [[:Category: Spells |spell]] is included in [[Fortitudes |Fortitudes]].
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  • ''This [[:Category: Spells |spell]] refreshes the [[Move Points |movement points]] of a [[:Category: C This [[:Category: Spells |spell]] is rather useful for [[:Category: Characters |characters]] of all
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  • ...[[Tanks |tanks]] may find this [[:Category: Rangers |ranger]] [[:Category: Spells |spell]] useful for initiating combat with multiple [[:Category: Mobs |mobs See also: [[:Category: Area Spells|Area Spells]], [[:Category: Sandstorm Gear |Sandstorm Gear]].
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  • ...]. However, as thirst has been banished from the realm, this [[:Category: Spells |spell]] assists only the creatures of Avatar.'' ...ent, as [[:Category: Characters |characters]] no longer suffer from hunger and thirst, though it may provide some degree of amusement.
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  • ''This [[:Category: Skills |skill]] enables [[:Category: Characters |characters]] to [[Pick (command) [[Category: Skills And Spells]]
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  • ''You can cause yourself or another player to sprout gills and be able to breathe water. With these gills, you can survive drowning in an ...ses |classes]] and is normally included in a "full [[:Category: Skills And Spells That Buff Characters |spellup]]".
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  • ...ndard Issue Bowie Knife |bowie knife]] to use this [[:Category: Skills And Spells |skill]]. [[Standard Issue Bowie Knife |Bowie Knives]] can be purchased in [[Category: Skills And Spells]]
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  • This [[:Category: Spells |spell]] renders all [[:Category: Characters |characters]] in the caster's This [[:Category: Skills And Spells |skill]] is rarely used. See [[Invis Flag |Invis Flag]] for more informati
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  • ...l of your [[:Category: Mobs |enemies]] in fire. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattac This [[:Category: Spells |spell]] is hardly ever used.
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  • ''This [[:Category: Spells |spell]] is equivalent to [[Cure Serious |cure serious]] but upon everyone This [[:Category: Spells |spell]] is rarely used. [[:Category: Brandishes |Brandishes]] are normall
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  • ''This [[:Category: Skills And Spells |skill]] enables a player to bash open a [[:Category: Doors |door]] to gain [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] improves the [[Hit Roll |to-hit roll]] and [[Saving Throw |saving throw versus spell]] of all those in the [[:Category This [[:Category: Spells |spell]] is practically never used.
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  • ...nts |mana]], but in YOUR life, and you will be unable to stop the process, and will fall unconscious yourself!'' This [[:Category: Spells |spell]] is hardly ever used.
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  • ...u will have to [[Practice |learn]] further [[:Category: Skills And Spells |skills]].'' This [[:Category: Skills And Spells |skill]] is rather beneficial to [[:Category: Characters |characters]] of a
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  • ...however-it may take many tries of dispel magic to remove any [[:Category: Spells |spell]].'' This [[:Category: Spells |spell]] is rarely used.
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  • ''If you successfully SNEAK, then you can move in and out of [[:Category: Rooms |rooms]] without being noticed.'' ...Applies Sneak |Gear That Applies Sneak]], [[Racial Sneak |Racial Sneak]], and [[Sneak Flag |Sneak Flag]].
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  • ...y: Gear |equipment]]. Since this is a [[:Category: Telekinetic Skills And Spells |TELEKINETIC spell]], it can easily be cast on others.'' [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] enables the caster to detect evil [[:Category: Characters |charact This [[:Category: Spells |spell]] is not especially useful compared to most. It is included in [[Ho
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  • ...s spell is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spells]]. They can only be [[Cast |cast]] on others if the Caster first masters t [[Category: Skills And Spells]]
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  • ...This [[:Category: Spells |spell]] is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spell]]. It can only be [[Cast |cast]] on others if th [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] cures the target of one [[Affects |affect]] of a disease, such as This [[:Category: Spells |spell]] is rather valuable for all [[:Category: Characters |characters]].
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  • ...fidence by bringing up repressed childhood memories, embarrassing moments, and failures. Victims suffer a significant reduction in combat capabilities.'' [[Category: Skills And Spells]]
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  • ...ty don't mix. When confronted with the holy presence of this [[:Category: Spells |spell]], the [[Undead Mobs |undead]] will often [[Flee |flee]] rather than This [[:Category: Spells |spell]] is hardly ever used.
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  • ...that the caster has enough [[Strength |strength]] left, this [[:Category: Spells |spell]] can be [[Cast |cast]] on more than one target; however, it can onl [[Category: Skills And Spells]]
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  • ...|weather]] is poor, however, and you must be outdoors. This [[:Category: Spells |spell]] decreases in [[Mana Points |mana]] cost with higher [[Level |level This [[:Category: Spells |spell]] is practically never used.
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  • ''This [[:Category: Spells |spell]] increases (makes worse) the [[Armor Class |armor class]] of its [[ ...at Applies Faerie Fire]], [[:Category:Faerie Fire Gear|Faerie Fire Gear]], and [[Pink Aura |Pink Aura]].
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  • ''This [[:Category: Spells |spell]] reveals the location of all [[:Category: Objects |objects]] with t This [[:Category: Skills And Spells |skill]] can be highly useful to [[:Category: Characters |characters]] in f
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  • ...hance of hitting them. ANTICIPATE is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC spell]]. It cannot be [[Cast |cast]] on others until the caste This [[:Category: Spells |spell]] is included in [[Fortitudes |Fortitudes]].
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  • See [[Hide Flag |Hide Flag]] for this [[:Category: Skills |skill]]'s effects. [[Category: Skills And Spells]]
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  • ...) |sleeping]]. Once [[Practice |practiced]], this [[:Category: Skills And Spells |skill]] is automatic.'' This [[:Category: Skills And Spells |skill]] is highly beneficial to [[:Category: Characters |characters]] of a
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  • ...spell]] lag. You will be able to [[Cast |cast]] more [[:Category: Spells |spells]] per [[Rounds |round]], but your [[Mana Points |mana]] cost will also incr See also [[Augment |Augment]] and [[Surge |Surge]].
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  • ...l]]. An added limitation of [[Cast |casting]] the [[:Category: Skills And Spells |spell]] is that it must be done while not fighting.'' This [[:Category: Spells |spell]] is hardly ever used.
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  • ...equipment to blend in with the surroundings. This [[:Category: Skills And Spells |skill]] is only effective if its practitioner remains absolutely still.'' This [[:Category: Skills And Spells |skill]] is superfluous to [[:Category: Characters |characters]] affected b
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  • ''This [[:Category: Spells |spell]] calls upon lightning to inflict damage upon all enemies in the [[: This [[:Category: Spells |spell]] is rarely used.
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  • ...flame that mercilessly strikes a single target. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattac This [[:Category: Spells |spell]] is practically never used.
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  • ...]], but they will probably find most other [[:Category: Skills And Spells |skills]] far more useful to [[Practice |learn]] than this one. [[Category: Skills And Spells]]
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  • ...turned into a rattlesnake during a fight? With the Deception [[:Category: Spells |spell]], you can make your victim think a piece of [[:Category: Gear |equi [[Category: Skills And Spells]]
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  • ...tim]]. You must be of good [[Alignment |alignment]] for this [[:Category: Spells |spell]] to inflict damage.'' This [[:Category: Spells |spell]] is practically never used.
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  • ...all in the room of [[Cure Blindness |blindness]], [[Cure Poison |poison]] and most importantly, [[Cure Disease |PLAGUE]]!!!'' This [[:Category: Spells |spell]] is useful on occasion, especially when trying to cure multiple [[:
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  • This [[:Category: Skills And Spells |skill]] is rather valuable, especially as it allows [[:Category: Character [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] cures one [[Affects |affect]] of a [[:Category: Poisons |poison]] This [[:Category: Spells |spell]] is rather valuable for all [[:Category: Characters |characters]].
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  • ...friends]] and beware [[:Category: Mobs |foes]] who wield this [[:Category: Spells |spell]].'' This [[:Category: Skills And Spells |skill]] is rarely used.
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  • ''This [[:Category: Spells |spell]] improves the [[Hit Roll |to-hit roll]] and [[Saving Throw |saving throw versus spell]] of the target [[:Category: Char This [[:Category: Spells |spell]] is included in both [[Aegis |Aegis]] and [[Awen |Awen]].
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  • ...damage taken from any attack from an evil [[:Category: Mobs |mob]] by 25%, and only works on the [[Cast |caster]]. Protection Evil can be used in conjunc This [[:Category: Spells |spell]] is included in both [[Aegis |Aegis]] and [[Awen |Awen]]. See also [[Protection Good |Protection Good]].
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  • ''The Meditation [[:Category: Skills And Spells |skill]], once [[Practice |practiced]], allows faster regeneration of [[Man ...like [[:Category: Psionicists |psionicists]], [[:Category: Mages |mages]], and [[:Category: Clerics |clerics]], as it greatly reduces time needed for them
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  • ''This [[:Category: Spells |spell]] is equivalent to [[Cure Critical |cure critical]] but upon everyon This [[:Category: Spells |spell]] is rarely used. [[:Category: Brandishes |Brandishes]] are normall
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  • ''This [[:Category: Spells |spell]] [[Cast |casts]] [[Heal (spell) |heal]] on everyone in the [[:Categ This [[:Category: Spells |spell]] is rarely used. [[:Category: Brandishes |Brandishes]] are normall
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  • ...s the caster is capable of [[Bio Empathy |BIO EMPATHY]], this [[:Category: Spells |spell]] cannot be [[Cast |cast]] on others.'' This [[:Category: Spells |spell]] is included in [[Fortitudes |Fortitudes]].
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  • ...nd has to relocate the trail. The [[Bloodhound |bloodhound]] [[:Category: Skills |skill]] can help speed the process.'' [[Category: Skills And Spells]]
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  • ...is can be [[Cast |cast]] upon yourself or someone else if the [[:Category: Spells |spell]] is [[Practice |practiced]].'' This [[:Category: Spells |spell]] is included in [[Foci |Foci]]. Its [[Armor Class |AC]] bonus may
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  • ''The seal [[:Category: Spells |spell]] mends rips in the fabric of space, sealing [[Portals |portals]] or This [[:Category: Spells |spell]] is midly useful for [[:Category: Characters |characters]] wanting
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  • ...damage taken from any attack from an good [[:Category: Mobs |mob]] by 25%, and only works on the [[Cast |caster]]. Protection Good can be used in conjunc This [[:Category: Spells |spell]] is included in [[Awen |Awen]] but ''not'' in [[Aegis |Aegis]]. Se
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  • ''This [[:Category: Spells |spell]] summons a [[:Category: Characters |character]] from almost anywher This [[:Category: Spells |spell]] is handy on occasion but is not as useful as many others.
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  • ...rmor Class]]. Stone Skin provides 40 points of [[Armor Class |AC]] change and can only be [[Cast |cast]] on self.'' This [[:Category: Spells |spell]] is included in [[Foci |Foci]]. Its [[Armor Class |AC]] bonus may
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  • ...s for [[:Category: Weapons |weapons]] that you lose with this [[:Category: Spells |spell]]...'' [[Category: Skills And Spells]]
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