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  • ''This [[:Category: Skills |skill]] inflicts additional melee damage upon your opponent.'' [[Category: Skills And Spells]]
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  • ''This [[:Category: Skills |skill]] allows [[Open Hand |open hand]] to land successfully more often.'' [[Category: Skills And Spells]]
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  • ''This [[:Category: Skills |ability]] focuses your energies on defense, tapping your [[Mana Points |ma [[Category: Skills And Spells]]
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  • ''This [[:Category: Skills |skill]] provides an additional attack per melee [[Rounds |round]]. It is [[Category: Skills And Spells]]
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  • ...dge incoming attacks, taking no damage from them. Use of the [[:Category: Skills |skill]] is automatic once you have [[Practice |practiced]] it.'' [[Category: Skills And Spells]]
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  • [[Category: Skills And Spells]] [[Category: Skills]]
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  • ''This [[:Category: Spells |spell]] increases your maximum number of [[Move Points |movement points]] [[Category: Skills And Spells]]
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  • This [[:Category: Skills And Spells |skill]], just like its predecessor [[Fast Healing |Fast Healing]], is high [[Category: Skills And Spells]]
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  • ...] [[:Category: Mobs |creatures]], taking away their ability to stay aloft, and damages them somewhat when they fall.'' This [[:Category: Spells |spell]] is hardly ever used.
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  • ...n Hand allows you to improve your 'weaponless' attacks. This [[:Category: Skills |skill]] is automatic once [[Practice |practiced]]. Where average martial [[Category: Skills And Spells]]
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  • [[Category: Skills And Spells]] [[Category: Spells]]
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  • ...follow]] the new appointed leader. The new leader has to be in the group, and has to be [[Leading Ability |able to lead]] that many people.'' [[Category: Skills And Spells]]
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  • ...it cannot detect effects from non-magical [[:Category: Skills And Spells |skills]]. [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] reveals the [[Alignment |alignment]] of the target [[:Category: Ch This [[:Category: Spells |spell]] is practically never used.
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  • ''This [[:Category: Spells |spell]] will [[Cast |cast]] [[Invigorate |invigorate]] on everyone in the This [[:Category: Spells |spell]] is hardly ever used.
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  • ...ield |wielding]] a [[:Category: Weapons |weapon]] to use this [[:Category: Skills |skill]]. It is automatic once [[Practice |practiced]].'' [[Category: Skills And Spells]]
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  • [[Category: Skills And Spells]] [[Category: Spells]]
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  • [[Category: Skills And Spells]] [[Category: Spells]]
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  • ''This [[:Category: Spells |spell]] detects the presence of [[:Category: Poisons |poison]] in food or This [[:Category: Spells |spell]] is rarely used, especially as [[:Category: Characters |characters]
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  • ...d in much the same way as a person using the [[Sneak |SNEAK]] [[:Category: Skills |skill]]. [[Category: Skills And Spells]]
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  • ...rwise worthless [[:Category: Objects |items]]. Both skills are automatic, and of course must be [[Practice |practiced]] before being used.'' [[Category: Skills And Spells]]
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  • ...yone. Haggle helps tilt prices in your favor. Both skills are automatic, and of course must be practiced before being used.'' [[Category: Skills And Spells]]
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  • ''Psionic blast channels raw psionic energy into both the target's body and conscious mind for truly impressive damage.'' [[Category: Skills And Spells]]
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  • ''Ultrablast channels raw psionic energy into both the target's body and conscious mind for truly impressive damage.'' [[Category: Skills And Spells]]
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  • This [[:Category: Spells |spell]] is practically never used. See also: [[:Category: Area Spells|Area Spells]], [[:Category: Cyclone Gear |Cyclone Gear]].
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  • ...u look at a [[:Category: Characters |character]]. Use of the [[:Category: Skills |skill]] is automatic once you have [[Practice |practiced]] it. You can no [[Category: Skills And Spells]]
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  • ...]] reveals all manner of [[Invis Flag |invisible]], [[Hide Flag |hidden]], and [[Sneak Flag |sneaking]] [[:Category: Mobs |creatures]] in the same [[:Cate This [[:Category: Skills And Spells |skill]] is rarely used.
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  • ''This [[:Category: Spells |spell]] creates a Magic Meatloaf or a cookie, which you or anyone else can ...ent, as [[:Category: Characters |characters]] no longer suffer from hunger and thirst, though it may provide some degree of amusement.
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  • [[Category: Skills And Spells]] [[Category: Spells]]
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  • ...r. However, as thirst has been banished from the realm, this [[:Category: Spells |spell]] assists only the creatures of Avatar.'' ...ent, as [[:Category: Characters |characters]] no longer suffer from hunger and thirst.
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  • ...y |Enhanced Vitality]], however, you must be [[Sleep (command) |sleeping]] and it will only increase the speed up to a certain point.'' This [[:Category: Skills And Spells |skill]], just like its predecessor [[Enhanced Vitality |Enhanced Vitality]
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  • ...is often just as important to be entirely conscious of one's surroundings, and after a little [[Practice |practice]] almost anyone can eventually achieve [[Category: Skills And Spells]]
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  • ...higher the [[Level |level]] of [[:Category: Skills And Spells |skills and spells]] you'll be able to teach.'' This [[:Category: Skills And Spells |skill]], like its predecessor [[Demonstrate |Demonstrate]], is rarely used
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  • ''This [[:Category: Spells |spell]] cures blindness in one so unfortunate.'' This [[:Category: Spells |spell]] is rather valuable for all [[:Category: Characters |characters]].
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  • ...like [[:Category: Psionicists |psionicists]], [[:Category: Mages |mages]], and [[:Category: Clerics |clerics]], as it greatly reduces time needed for them [[Category: Skills And Spells]]
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  • ...Spells |spell]] blinds the target, making it much harder for them to see, and thus, hit, you.'' This [[:Category: Skills And Spells |skill]] is practically never used.
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  • ''This [[:Category: Spells |spell]] puts its [[:Category: Mobs |victim]] to [[Sleep (command) |sleep]] This [[:Category: Spells |spell]] is rarely used. Some [[:Category: Hero |heroes]] find it useful when helping lower-[[Level |level]] players to [[C
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  • ...the caster and his foes. As this is a [[:Category: Telekinetic Skills And Spells |telekinetic]] effect, it can be [[Cast |cast]] on anybody.'' This [[:Category: Spells |spell]] is included in [[Fortitudes |Fortitudes]].
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  • ''With a vision gifted from your [[:Category: Gods And Goddesses |God]], you shall gain the ability to distinguish good from evil. This [[:Category: Spells |spell]] is practically never used.
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  • This [[:Category: Spells |spell]] is rather useful for [[:Category: Characters |characters]] of all [[Category: Skills And Spells]]
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  • ...to the person who has [[Practice |practiced]] this [[:Category: Skills And Spells |skill]]. Multiple [[Examine |examinations]] may be necessary to ensure th [[Category: Skills And Spells]]
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  • ...than once on a given target; the weakening is itself a fairly weak spell, and it can only be performed once.'' This [[:Category: Skills And Spells |skill]] is practically never used.
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  • This [[:Category: Rangers |ranger]] [[:Category: Spells |spell]] is practically never used by non-[[:Category: Rangers |rangers]]. [[Category: Skills And Spells]]
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  • ...e revealed to the person who has [[Practice |practiced]] this [[:Category: Skills |skill]]. Multiple [[Examine |examinations]] may be necessary to ensure th [[Category: Skills And Spells]]
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  • ...t mix either. When confronted with the holy presence of this [[:Category: Spells |spell]], [[Demons |Demons]] will often [[Flee |flee]] rather than fight. This [[:Category: Spells |spell]] is hardly ever used.
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  • ...s |spell]], so it is impossible to displace another with this [[:Category: Spells |spell]].'' This [[:Category: Spells |spell]] is included in [[Fortitudes |Fortitudes]].
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  • ''This [[:Category: Spells |spell]] refreshes the [[Move Points |movement points]] of a [[:Category: C This [[:Category: Spells |spell]] is rather useful for [[:Category: Characters |characters]] of all
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  • ...[[Tanks |tanks]] may find this [[:Category: Rangers |ranger]] [[:Category: Spells |spell]] useful for initiating combat with multiple [[:Category: Mobs |mobs See also: [[:Category: Area Spells|Area Spells]], [[:Category: Sandstorm Gear |Sandstorm Gear]].
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  • ...]. However, as thirst has been banished from the realm, this [[:Category: Spells |spell]] assists only the creatures of Avatar.'' ...ent, as [[:Category: Characters |characters]] no longer suffer from hunger and thirst, though it may provide some degree of amusement.
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  • ''This [[:Category: Skills |skill]] enables [[:Category: Characters |characters]] to [[Pick (command) [[Category: Skills And Spells]]
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  • ''You can cause yourself or another player to sprout gills and be able to breathe water. With these gills, you can survive drowning in an ...ses |classes]] and is normally included in a "full [[:Category: Skills And Spells That Buff Characters |spellup]]".
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  • ...ndard Issue Bowie Knife |bowie knife]] to use this [[:Category: Skills And Spells |skill]]. [[Standard Issue Bowie Knife |Bowie Knives]] can be purchased in [[Category: Skills And Spells]]
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  • This [[:Category: Spells |spell]] renders all [[:Category: Characters |characters]] in the caster's This [[:Category: Skills And Spells |skill]] is rarely used. See [[Invis Flag |Invis Flag]] for more informati
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  • ...l of your [[:Category: Mobs |enemies]] in fire. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattac This [[:Category: Spells |spell]] is hardly ever used.
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  • ''This [[:Category: Spells |spell]] is equivalent to [[Cure Serious |cure serious]] but upon everyone This [[:Category: Spells |spell]] is rarely used. [[:Category: Brandishes |Brandishes]] are normall
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  • ''This [[:Category: Skills And Spells |skill]] enables a player to bash open a [[:Category: Doors |door]] to gain [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] improves the [[Hit Roll |to-hit roll]] and [[Saving Throw |saving throw versus spell]] of all those in the [[:Category This [[:Category: Spells |spell]] is practically never used.
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  • ...nts |mana]], but in YOUR life, and you will be unable to stop the process, and will fall unconscious yourself!'' This [[:Category: Spells |spell]] is hardly ever used.
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  • ...u will have to [[Practice |learn]] further [[:Category: Skills And Spells |skills]].'' This [[:Category: Skills And Spells |skill]] is rather beneficial to [[:Category: Characters |characters]] of a
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  • ...however-it may take many tries of dispel magic to remove any [[:Category: Spells |spell]].'' This [[:Category: Spells |spell]] is rarely used.
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  • ''If you successfully SNEAK, then you can move in and out of [[:Category: Rooms |rooms]] without being noticed.'' ...Applies Sneak |Gear That Applies Sneak]], [[Racial Sneak |Racial Sneak]], and [[Sneak Flag |Sneak Flag]].
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  • ...y: Gear |equipment]]. Since this is a [[:Category: Telekinetic Skills And Spells |TELEKINETIC spell]], it can easily be cast on others.'' [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] enables the caster to detect evil [[:Category: Characters |charact This [[:Category: Spells |spell]] is not especially useful compared to most. It is included in [[Ho
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  • ...s spell is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spells]]. They can only be [[Cast |cast]] on others if the Caster first masters t [[Category: Skills And Spells]]
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  • ...This [[:Category: Spells |spell]] is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spell]]. It can only be [[Cast |cast]] on others if th [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] cures the target of one [[Affects |affect]] of a disease, such as This [[:Category: Spells |spell]] is rather valuable for all [[:Category: Characters |characters]].
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  • ...fidence by bringing up repressed childhood memories, embarrassing moments, and failures. Victims suffer a significant reduction in combat capabilities.'' [[Category: Skills And Spells]]
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  • ...ty don't mix. When confronted with the holy presence of this [[:Category: Spells |spell]], the [[Undead Mobs |undead]] will often [[Flee |flee]] rather than This [[:Category: Spells |spell]] is hardly ever used.
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  • ...that the caster has enough [[Strength |strength]] left, this [[:Category: Spells |spell]] can be [[Cast |cast]] on more than one target; however, it can onl [[Category: Skills And Spells]]
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  • ...|weather]] is poor, however, and you must be outdoors. This [[:Category: Spells |spell]] decreases in [[Mana Points |mana]] cost with higher [[Level |level This [[:Category: Spells |spell]] is practically never used.
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  • ''This [[:Category: Spells |spell]] increases (makes worse) the [[Armor Class |armor class]] of its [[ ...at Applies Faerie Fire]], [[:Category:Faerie Fire Gear|Faerie Fire Gear]], and [[Pink Aura |Pink Aura]].
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  • ''This [[:Category: Spells |spell]] reveals the location of all [[:Category: Objects |objects]] with t This [[:Category: Skills And Spells |skill]] can be highly useful to [[:Category: Characters |characters]] in f
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  • ...hance of hitting them. ANTICIPATE is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC spell]]. It cannot be [[Cast |cast]] on others until the caste This [[:Category: Spells |spell]] is included in [[Fortitudes |Fortitudes]].
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  • See [[Hide Flag |Hide Flag]] for this [[:Category: Skills |skill]]'s effects. [[Category: Skills And Spells]]
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  • ...) |sleeping]]. Once [[Practice |practiced]], this [[:Category: Skills And Spells |skill]] is automatic.'' This [[:Category: Skills And Spells |skill]] is highly beneficial to [[:Category: Characters |characters]] of a
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  • ...spell]] lag. You will be able to [[Cast |cast]] more [[:Category: Spells |spells]] per [[Rounds |round]], but your [[Mana Points |mana]] cost will also incr See also [[Augment |Augment]] and [[Surge |Surge]].
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  • ...l]]. An added limitation of [[Cast |casting]] the [[:Category: Skills And Spells |spell]] is that it must be done while not fighting.'' This [[:Category: Spells |spell]] is hardly ever used.
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  • ...equipment to blend in with the surroundings. This [[:Category: Skills And Spells |skill]] is only effective if its practitioner remains absolutely still.'' This [[:Category: Skills And Spells |skill]] is superfluous to [[:Category: Characters |characters]] affected b
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  • ''This [[:Category: Spells |spell]] calls upon lightning to inflict damage upon all enemies in the [[: This [[:Category: Spells |spell]] is rarely used.
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  • ...flame that mercilessly strikes a single target. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattac This [[:Category: Spells |spell]] is practically never used.
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  • ...]], but they will probably find most other [[:Category: Skills And Spells |skills]] far more useful to [[Practice |learn]] than this one. [[Category: Skills And Spells]]
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  • ...turned into a rattlesnake during a fight? With the Deception [[:Category: Spells |spell]], you can make your victim think a piece of [[:Category: Gear |equi [[Category: Skills And Spells]]
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  • ...tim]]. You must be of good [[Alignment |alignment]] for this [[:Category: Spells |spell]] to inflict damage.'' This [[:Category: Spells |spell]] is practically never used.
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  • ...all in the room of [[Cure Blindness |blindness]], [[Cure Poison |poison]] and most importantly, [[Cure Disease |PLAGUE]]!!!'' This [[:Category: Spells |spell]] is useful on occasion, especially when trying to cure multiple [[:
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  • This [[:Category: Skills And Spells |skill]] is rather valuable, especially as it allows [[:Category: Character [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] cures one [[Affects |affect]] of a [[:Category: Poisons |poison]] This [[:Category: Spells |spell]] is rather valuable for all [[:Category: Characters |characters]].
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  • ...friends]] and beware [[:Category: Mobs |foes]] who wield this [[:Category: Spells |spell]].'' This [[:Category: Skills And Spells |skill]] is rarely used.
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  • ''This [[:Category: Spells |spell]] improves the [[Hit Roll |to-hit roll]] and [[Saving Throw |saving throw versus spell]] of the target [[:Category: Char This [[:Category: Spells |spell]] is included in both [[Aegis |Aegis]] and [[Awen |Awen]].
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  • ...damage taken from any attack from an evil [[:Category: Mobs |mob]] by 25%, and only works on the [[Cast |caster]]. Protection Evil can be used in conjunc This [[:Category: Spells |spell]] is included in both [[Aegis |Aegis]] and [[Awen |Awen]]. See also [[Protection Good |Protection Good]].
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  • ''The Meditation [[:Category: Skills And Spells |skill]], once [[Practice |practiced]], allows faster regeneration of [[Man ...like [[:Category: Psionicists |psionicists]], [[:Category: Mages |mages]], and [[:Category: Clerics |clerics]], as it greatly reduces time needed for them
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  • ''This [[:Category: Spells |spell]] is equivalent to [[Cure Critical |cure critical]] but upon everyon This [[:Category: Spells |spell]] is rarely used. [[:Category: Brandishes |Brandishes]] are normall
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  • ''This [[:Category: Spells |spell]] [[Cast |casts]] [[Heal (spell) |heal]] on everyone in the [[:Categ This [[:Category: Spells |spell]] is rarely used. [[:Category: Brandishes |Brandishes]] are normall
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  • ...s the caster is capable of [[Bio Empathy |BIO EMPATHY]], this [[:Category: Spells |spell]] cannot be [[Cast |cast]] on others.'' This [[:Category: Spells |spell]] is included in [[Fortitudes |Fortitudes]].
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  • ...nd has to relocate the trail. The [[Bloodhound |bloodhound]] [[:Category: Skills |skill]] can help speed the process.'' [[Category: Skills And Spells]]
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  • ...is can be [[Cast |cast]] upon yourself or someone else if the [[:Category: Spells |spell]] is [[Practice |practiced]].'' This [[:Category: Spells |spell]] is included in [[Foci |Foci]]. Its [[Armor Class |AC]] bonus may
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  • ''The seal [[:Category: Spells |spell]] mends rips in the fabric of space, sealing [[Portals |portals]] or This [[:Category: Spells |spell]] is midly useful for [[:Category: Characters |characters]] wanting
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  • ...damage taken from any attack from an good [[:Category: Mobs |mob]] by 25%, and only works on the [[Cast |caster]]. Protection Good can be used in conjunc This [[:Category: Spells |spell]] is included in [[Awen |Awen]] but ''not'' in [[Aegis |Aegis]]. Se
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  • ''This [[:Category: Spells |spell]] summons a [[:Category: Characters |character]] from almost anywher This [[:Category: Spells |spell]] is handy on occasion but is not as useful as many others.
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  • ...rmor Class]]. Stone Skin provides 40 points of [[Armor Class |AC]] change and can only be [[Cast |cast]] on self.'' This [[:Category: Spells |spell]] is included in [[Foci |Foci]]. Its [[Armor Class |AC]] bonus may
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  • ...s for [[:Category: Weapons |weapons]] that you lose with this [[:Category: Spells |spell]]...'' [[Category: Skills And Spells]]
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  • ''This [[:Category: Skills And Spells |spell]] enables the caster to pass through most closed [[:Category: Doors ...[Cast |cast]] [[Pass Door |Pass Door]] instead of it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]]. It is superfluous to [[:Category: Characters
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  • ...is [[:Category: Spells |spell]] lowers the victim's [[Strength |strength]] and damages them each tick. It spreads from one [[:Category: Characters |chara ...|spell]] is rarely used, especially as it spreads so easily to both friend and foe alike.
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  • ''This [[:Category: Spells |spell]] enables the caster to pass through most closed [[:Category: Doors This [[:Category: Spells |spell]] is rather useful to all [[:Category: Characters |characters]]. It
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  • ''This [[:Category: Spells |spell]] reduces the [[Strength |strength]] of the [[:Category: Mobs |victi This [[:Category: Spells |spell]] is practically never used.<br>
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  • ''This [[:Category: Spells |spell]] increases the [[Strength |strength]] of the target [[:Category: Ch This is a very useful [[:Category: Skills And Spells |skill]] for all [[:Category: Characters |characters]] (who can) to [[Pract
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  • ...nction outdoors and at times when there are few clouds. This [[:Category: Skills |skill]] is automatic once [[Practice |practiced]].'' [[Category: Skills And Spells]]
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  • ...|invis]] [[:Category: Spells |spell]]. [[:Category: Characters |Players]] and [[:Category: Mobs |mobs]] must have [[Detect Hidden |detect hidden]] to see See also [[Racial Movehidden |Racial Movehidden]] and [[:Category: Gear That Applies Move Hidden |Gear That Applies Move Hidden]]
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  • ...e that this skill only works outside of cities and outdoors. The peasants and woodland hermits whisper of a secret order known as [[:Category: Druids |dr [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] inflicts damage on every [[:Category: Mobs |enemy character]] in t ...normally focus on [[Cast |casting]] defensive spells rather than offensive spells, it is hardly ever used. It is, however, useful for cleric tanks to initia
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  • ...into a frenzy, raising its [[Hit Roll |hit]] and [[Damage Roll |damroll]] and raising (worsening) the target's [[Armor Class |AC]].'' ...y has a relatively short duration compared with other [[:Category: Spells |spells]].
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  • ...egory: Objects |item]], of course. [[Object Weight |Weight]], what it is, and more can be seen with this spell.'' [[Category: Skills And Spells]]
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  • ...ield |wielding]] a [[:Category: Weapons |weapon]] to use this [[:Category: Skills |skill]]. Attempting to disarm an opponent who wields no [[:Category: Weap [[Category: Skills And Spells]]
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  • ...r worse. It is often useful in combination with such [[:Category: Spells |spells]] as [[Call Lightning |call lightning]].'' ...e for [[Acid Rain |Acid Rain]], which is very useful to [[:Category: Hero |hero]] [[:Category: Mages |mages]].
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  • ...successfully, you must [[Practice |practice]] the appropriate [[:Category: Skills |skill]]. You cannot steal an [[:Category: Objects |item]] if the [[:Categ [[Category: Skills And Spells]]
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  • ...webs, reducing their [[Hit Roll |hit roll]], [[Damage Roll |damage roll]], and [[Dexterity |dexterity]]. Also, the [[:Category: Mobs |enemy]] will be una ...o its high rate of failure, it is rarely used. Other [[:Category: Spells |spells]] like [[Overconfidence |Overconfidence]] are far more effective by compari
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  • ''This [[:Category: Spells |spell]] inflicts damage on the [[:Category: Mobs |victim]]. Its [[Level | ...[Practice |learn]] this [[:Category: Spells |spell]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it practically useless.
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  • ...s a way to transfer your corpse from an [[:Category:Elite Hero Areas|ELITE HERO AREA]] to your location as long as you are in the Sanctum. To get this CR, ...your low stat. Not only that, but you will be drained of hit points, mana and movement after casting. This is an emergency spell used in dire times.''
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  • ...grant additional support through the [[Sanctuary |SANCTUARY]] [[:Category: Spells |spell]] to one while he is employing this form of self-protection.'' [[Category: Skills And Spells]]
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  • ...ly invisible to the untrained eye. Due to the nature of this [[:Category: Spells |spell]], it is impossible to mask another's life signs.'' ...sually [[Cast |cast]] [[Invis |Invis]] instead of it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]]. It is superfluous for [[:Category: Character
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  • ...ts the caster do. CELL ADJUSTMENT is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spell]]. It can only be [[Cast |cast]] on others if th [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] inflicts damage on the [[:Category: Mobs |victim]]. Its [[Level | ...[Practice |learn]] this [[:Category: Spells |spell]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it practically useless.
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  • ...SOMETHING dead on it, sooner or later. Put another way, this [[:Category: Spells |spell]] is not at all effective on living flesh; it requires a target who [[Category: Skills And Spells]]
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  • ...ou several advantages, such as reduced [[Movement Costs |movement costs]], and allow you to go through [[Air Terrain |airborne]] or [[Water Terrain |water This is a very useful [[:Category: Skills And Spells |skill]] for all [[:Category: Characters |characters]] (who can) to [[Pract
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  • ''This [[:Category: Spells |spell]] inflicts damage on the [[:Category: Mobs |victim]]. Its [[Level | ...[Practice |learn]] this [[:Category: Spells |spell]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it practically useless.
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  • ...ry: Characters |players]] in the [[:Category: Rooms |room]]. [[:Category: Hero |Heroes]] may wish to note that AWE has the same effects as the spell [[Cal [[Category: Skills And Spells]]
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  • ...e [[:Category: Throwing Weapons |weapons]] are particularly easy to catch, and some can't be caught at all.'' [[Category: Skills And Spells]]
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  • ...g [[Blood Scent |blood scent]] or [[Blood Trail |blood trail]] much faster and more efficient.'' [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] enables the target [[:Category: Characters |character]] to see hea This [[:Category: Spells |spell]] is included in [[Holy Sight |Holy Sight]].
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  • ...|dexterity]] helps to play a role in the successful bashing of opponents, and it should be noted that attempting to shield-bash an opponent whose [[Level [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] will create a forceful blast of pure ice, which will penetrate thr ...egory: Classes |classes]] may [[Practice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it fairly useless to them.
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  • ...ntration. Most eventually develop the mental capacity to see these auras, and the perception can easily be transmitted to another. One [[:Category: Psio [[Category: Skills And Spells]]
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  • ...This [[:Category: Spells |spell]] puts those subconscious warnings to work and gives the caster early warning of nearby danger. [[Cast |Casting]] Danger [[Category: Skills And Spells]]
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  • ''RESCUE is a [[:Category: Skills |skill]] which, when [[Practice |practiced]], allows you to intervene in a [[Category: Skills And Spells]]
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  • ...n the basics. The more [[:Category: Skills And Spells |skills]] you know, and the [[Intelligence |smarter]] you are, the greater the group you can lead.' ...|class]], at either [[:Category: Lowmort |lowmort]] or [[:Category: Hero |hero]] [[:Category: Tiers |tier]]. See also [[Leading Ability |Leading Ability]
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  • ...ition, and will be slow in recovering. You can get more hits in this way, and since their [[Armor Class |armor class]] is worse your hits may be more dev [[Category: Skills And Spells]]
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  • ...n the basics. The more [[:Category: Skills And Spells |skills]] you know, and the [[Intelligence |smarter]] you are, the greater the group you can lead.' ...|class]], at either [[:Category: Lowmort |lowmort]] or [[:Category: Hero |hero]] [[:Category: Tiers |tier]]. See also [[Leading Ability |Leading Ability]
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  • ''This [[:Category: Spells |spell]] inflicts damage on the [[:Category: Mobs |victim]]. Damage spell ...egory: Classes |classes]] may [[Practice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it fairly useless to them.
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  • ...tration in [[Cast |casting]] a spell. Use of this [[:Category: Skills And Spells |skill]] is automatic once [[Practice |practiced]].'' ...|mob]] may make a difference between killing this [[:Category: Mobs |mob]] and being killed by it.
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  • ''This [[:Category: Spells |spell]] inflicts damage on the [[:Category: Mobs |victim]]. Its [[Level | ...[Practice |learn]] this [[:Category: Spells |spell]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it practically useless.
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  • ...th this [[:Category: Spells |spell]]. [[Cast |Casting]] this [[:Category: Spells |spell]] to initiate combat will do no damage to your opponent but will cau [[Category: Skills And Spells]]
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  • ...tle too exciting. ADRENALINE PUMP is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spell]]. It can only be [[Cast |cast]] on others if th This is a rather useful [[:Category: Skills And Spells |skill]] for all [[:Category: Characters |characters]] (who can) to [[Pract
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  • ...d over body indeed... BIOFEEDBACK is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spell]]. It can only be [[Cast |cast]] on others if th This is a rather useful [[:Category: Skills And Spells |skill]] for all [[:Category: Characters |characters]] (who can) to [[Pract
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  • ''The Sanctuary [[:Category: Spells |spell]] reduces the damage taken by the [[:Category: Characters |character ...y has a relatively short duration compared with other [[:Category: Spells |spells]].
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  • ...ory: Skills |skill]] helps an [[:Category: Archers |archer]] lead a target and negate any dodges the victim may try to make.'' [[Category: Skills And Spells]]
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  • ...hese [[Markings |symbols]] are often used to guide initiates toward Guilds and other arcane places without tipping off the un-initiated herd.'' This [[:Category: Spells |spell]]'s main use is to aid [[:Category: Mages |mages]] in finding [[Guil
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  • ...creatures (mobiles)]], even if you're not a [[:Category: Clerics |cleric]] and don't intend to help anyone.'' ...[[Cast |cast]] [[Teleport |Teleport]] instead of it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] because [[Teleport |Teleport]] is more versati
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  • ''This [[:Category: Spells |spell]] inflicts damage on the [[:Category: Mobs |victim]] by magically ge ...egory: Classes |classes]] may [[Practice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it fairly useless to them.
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  • ...elemental magic harnesses the power of Ice to drain [[Strength |strength]] and [[Hit Points |health]] of the [[:Category: Mobs |target]].'' ...egory: Classes |classes]] may [[Practice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it fairly useless to them.
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  • ...his way, one [[Cast |cast]] will cure one effect of the poison or disease, and thus multiple [[Cast |casts]] are required for poisons or diseases with mul [[Category: Skills And Spells]]
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  • ...that you lose with this [[:Category: Spells |spell]]... This [[:Category: Spells |spell]] is a prerequisite for [[Detonate |Detonate]] since it is easier to [[Category: Skills And Spells]]
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  • ...s determined by the [[Level |level]] of the spellcaster. As with all area spells, there is no need to specify a target.'' ...[:Category: Mobs |mobs]] that are more than three [[Level |levels]] higher and thus cannot be [[Detect Hidden |detected]].
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  • ...egory: Mobs |opponent]], heavily damaging them. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattac ...egory: Classes |classes]] may [[Practice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it fairly useless to them.
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  • ...ration returns. ENHANCED STRENGTH is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spell]]. It can only be [[Cast |cast]] on others if th ...t]] [[Giant Strength |Giant Strength]] instead of it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]]. It increases its target [[:Category: Charact
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  • ...nt]]. However, this is a [[:Category: Skills |skill]], not a [[:Category: Spells |spell]] - you'll need [[Some Bandages |bandages]] to be successful.'' [[Category: Skills And Spells]]
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  • ...ct which show up on your [[Affects |affects]] list is merely a placeholder and does not actually modify anything.'' ...is |Aegis]] or [[Awen |Awen]], highly valuable for [[:Category: Skills And Spells That Buff Characters |buffing]] either themselves or others.
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  • ...] decreases your [[Armor Class |AC]] by the Grace of the [[:Category: Gods And Goddesses |Gods]]. It gives a bonus of -30 [[Armor Class |AC]].'' ...ero]] [[:Category: Tiers |tier]]. It is included in both [[Aegis |Aegis]] and [[Awen |Awen]]. Its [[Armor Class |AC]] bonus may be modified by its [[Cas
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  • ...re than a desperate [[Shoot |shot]] over their shoulder, this [[:Category: Skills |skill]] is used by [[:Category: Archers |archers]] to fire a last [[:Categ [[Category: Skills And Spells]]
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  • ...e that Calm has the same effects as the [[:Category: Psionicist Skills And Spells |psionic spell]] [[Awe |Awe]].'' This [[:Category: Spells |spell]] is rarely used, though it may be useful at moments of mortal peril
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  • ''This [[:Category: Spells |spell]] takes you from your current location to your target. The target m ...n may change over time, however, as [[:Category: Mobs |mobs]] move and die and respawn.
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  • ...by [[Level |level]] unless otherwise specified. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattac ...egory: Classes |classes]] may [[Practice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it fairly useless to them.
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  • ...egory: Characters |character]]. The [[Level |level]] of this [[:Category: Spells |spell]] on your [[Slist |slist]] gives a hint at its power of healing.'' ...actice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] and will find it useful as well. When [[Cast |cast]] by [[:Category: Clerics |
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  • ...aracter unclean in the eyes of the [[:Category: Gods And Goddesses |gods]] and unable to [[Recall |RECALL]].'' This [[:Category: Skills And Spells |skill]] is practically never used.
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  • ...by [[Level |level]] unless otherwise specified. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattac ...egory: Classes |classes]] may [[Practice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it fairly useless to them.
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  • ...egory: Characters |character]]. The [[Level |level]] of this [[:Category: Spells |spell]] on your [[Slist |slist]] gives a hint at its power of healing.'' ...actice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] and will find it useful as well. When [[Cast |cast]] by [[:Category: Clerics |
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  • ...o removes water from them, making them thirsty. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattac ...egory: Classes |classes]] may [[Practice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it fairly useless to them.
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  • ...egory: Characters |character]]. The [[Level |level]] of this [[:Category: Spells |spell]] on your [[Slist |slist]] gives a hint at its power of healing.'' ...actice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] and will find it useful as well. When [[Cast |cast]] by [[:Category: Clerics |
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  • ...|hidden]] [[:Category: Mobs |creatures]]. [[:Category: Mobs |Creatures]] and [[:Category: Characters |players]] more than 3 [[Level |levels]] above your This [[:Category: Spells |spell]] is fairly useful to [[:Category: Characters |characters]] wishing
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  • ...by [[Level |level]] unless otherwise specified. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattac ...egory: Classes |classes]] may [[Practice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will find it fairly useless to them.
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  • ...gory: Areas |areas]]. Since this is a [[:Category: Telekinetic Skills And Spells |TELEKINETIC spell]], it can easily be [[Cast |cast]] on others.'' ...ry: Hero |hero]] [[:Category: Tiers |tier]]. This [[:Category: Skills And Spells |spell]] is superfluous for [[:Category: Characters |characters]] affected
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  • ...] decreases your [[Armor Class |AC]] by the Grace of the [[:Category: Gods And Goddesses |Gods]]. It gives a bonus of -40 [[Armor Class |AC]].'' ...ero]] [[:Category: Tiers |tier]]. It is included in both [[Aegis |Aegis]] and [[Awen |Awen]]. Its [[Armor Class |AC]] bonus may be modified by its [[Cas
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  • ...ases your [[Armor Class |AC]] by forming a magical [[:Category: Skills And Spells That Buff Characters |barrier of protection]]. It gives a bonus of -20 [[A ...ero]] [[:Category: Tiers |tier]]. It is included in both [[Aegis |Aegis]] and [[Awen |Awen]]. Its [[Armor Class |AC]] bonus may be modified by its [[Cas
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  • ...and [[:Category: Characters |characters]]. [[:Category: Mobs |Creatures]] and [[:Category: Characters |players]] more than 3 [[Level |levels]] above your This [[:Category: Spells |spell]] is fairly useful to [[:Category: Characters |characters]] wishing
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  • ...t at using their small size to confound larger enemies. This [[:Category: Skills |skill]] acts like an enhanced [[Dodge |dodge]] against enemies who are lar [[Category: Skills And Spells]]
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  • ...fabric of reality, to join two distant points in space. NEXUS is two-way and requires a destination (or "target"). This can be either a [[:Category: Ch ...n about these [[:Category: Objects |objects]] created by this [[:Category: Spells |spell]].
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  • ...n [[Hold |hold]] as a [[:Category: Lights |light source]]. It isn't much, and it certainly won't last forever, but it beats fumbling around in the dark, ...th |Tul-Sith]] quits giving [[:Category: Lights |lights]] to dead players) and then try to [[Corpse Retrieval |retrieve their gear]] on their own.
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  • ...t which shows up on your [[Affects |affects]] list is merely a placeholder and does not actually modify anything.'' ...is |Aegis]] or [[Awen |Awen]], highly valuable for [[:Category: Skills And Spells That Buff Characters |buffing]] either themselves or others.
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  • ...]] regen is doubled. REGENERATION is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spell]]. It can only be [[Cast |cast]] on others if th ...ssential to all high hp/regen races such as giant, ogres, orcs, gargoyles, and especially trolls.
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  • ...Category: Archers |archer]] to see things which are [[Hide Flag |hidden]], and aids in keeping a close eye on remaining [[:Category: Ammunition |ammunitio [[Category: Skills And Spells]]
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  • ...an also learn to dodge arrows, due to their superior physical conditioning and reaction time.'' [[Category: Skills And Spells]]
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  • ''This [[:Category: Spells |spell]] cures damage on the target [[:Category: Characters |character]]. ...actice |learn]] it at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] and will find it useful as well. When [[Cast |cast]] by [[:Category: Clerics |
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  • ...]. Worst of all, the [[:Category: Objects |item]] has a chance to explode and be lost forever. ([[:Category: Containers |Containers]] which explode also Spellcasters may find this [[:Category: Skills And Spells |skill]] very useful, as all [[:Category: Characters |characters]] benefit
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  • ...t which shows up on your [[Affects |affects]] list is merely a placeholder and does not actually modify anything.'' ...nd [[Fortitudes |Fortitudes]], highly valuable for [[:Category: Skills And Spells That Buff Characters |buffing]] either themselves or others.
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  • ...ccessful, causes the [[:Category: Mobs |victim]] to [[Follow |follow]] you and to take orders from you. Use [[Order |ORDER]] to order your [[Charmed Flag This [[:Category: Spells |spell]] has limited practical value, though it can be highly entertaining
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  • ...is a general knowledge of how to utilize magic [[:Category: Wands |wands]] and [[:Category: Staves |staves]]. Without it, they are simply [[:Category: Ob ...Staves |staves]], which allows them to [[Cast |cast]] [[:Category: Spells |spells]] like [[Heal (spell) |Heal]] or [[Sanctuary |Sanctuary]] on many [[:Catego
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  • ...]. Worst of all, the [[:Category: Objects |item]] has a chance to explode and be lost forever.'' Spellcasters may find this [[:Category: Skills And Spells |skill]] very useful, as all [[:Category: Characters |characters]] benefit
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  • ...on]] [[:Category: Skills |skill]], but only if the [[:Category: Fusiliers |Fusilier]] is actively using [[Underfoot |Underfoot]] against them.'' [[Category: Skills And Spells]]
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  • ...o completely control the target's mind is certain to attract its attention and likely to arouse its wrath. As with [[Charm Person |CHARM]], the actions o [[Category: Skills And Spells]]
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  • ...n the basics. The more [[:Category: Skills And Spells |skills]] you know, and the [[Intelligence |smarter]] you are, the greater the group you can lead.' ...|class]], at either [[:Category: Lowmort |lowmort]] or [[:Category: Hero |hero]] [[:Category: Tiers |tier]]. See also [[Leading Ability |Leading Ability]
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  • ''Using this [[:Category: Skills |skill]], an [[:Category: Archers |archer]] holds their shot one round, aim [[Category: Skills And Spells]]
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  • ...]. Worst of all, the [[:Category: Objects |item]] has a chance to explode and be lost forever.'' Spellcasters may find this [[:Category: Skills And Spells |skill]] very useful, as all [[:Category: Characters |characters]] benefit
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  • ...le by [[:Category: Sorcerers |sorcerers]], [[:Category: Wizards |wizards]] and [[:Category: Mages |mages]]. Other [[:Category: Classes |classes]] have a See also [[Augment |Augment]] and [[Quicken |Quicken]], as well as [[Surging Ability |Surging Ability]].
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  • ''Using this [[:Category: Skills |skill]], an [[:Category: Archers |archer]] essentially [[Scan |scans]] two [[Category: Skills And Spells]]
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  • ...a more forceful impression of fear. Because this [[:Category: Skills And Spells |spell]] relies partly on manipulating an unaware [[:Category: Mobs |victim [[:Category: Psionicists |Psionicists]] may find this [[:Category: Spells |spell]] useful for starting fights. [[:Category: Characters |Characters]]
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  • ''This [[:Category: Spells |spell]] removes a [[Curse |curse]] from a [[:Category: Characters |charact This [[:Category: Spells |spell]] is rather valuable for all [[:Category: Characters |characters]].
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  • ''The INVIS [[:Category: Spells |spell]] makes the target character invisible. Invisible [[:Category: Char ...de invisibility during runs, as it would be terribly wasteful to both time and [[Mana Points |mana]] to re-[[Cast |cast]] Invis after every fight; however
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  • ...u will need progressively higher [[Object Level |level]] [[Fletching Tools And Materials |fletching kits]] to make the higher [[Object Level |level]] [[:C [[Category: Skills And Spells]]
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  • ...Portals |portal]]". Portal carries a risk of damage to [[Hit Points |hp]] and/or [[Mana Points |mana]]. Enter unknown [[Portals |portals]] with caution. ...n about these [[:Category: Objects |objects]] created by this [[:Category: Spells |spell]].
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  • ...u will need progressively higher [[Object Level |level]] [[Fletching Tools And Materials |fletching kits]] to make the higher [[Object Level |level]] [[:C [[Category: Skills And Spells]]
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  • ...points]] when they walk. Note that as farstride is a walking [[:Category: Skills |skill]], it is not compatible with the [[Movement Costs |movement cost]] r [[Category: Skills And Spells]]
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  • ...It only works on enemies who are hunting a player, not currently fighting, and in the same [[:Category: Areas |area]] (but not the same [[:Category: Rooms [[Category: Skills And Spells]]
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  • [[Category: Skills And Spells]] [[Category: Skills]]
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  • ...stay put and dodge future volleys. [[:Category: Short Bows |Short bows]] and [[:Category: Light Crossbows |light crossbows]] cannot perform a longshot.' [[Category: Skills And Spells]]
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  • With a prayer, you may attempt to cleanse your body and soul. It will It requires equal hp and movement in addition to its mana cost.
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  • ...:Category: Skills And Spells |spells and skills]] [[Affects |affect]] them and for how long.'' ...k his/her/its [[:Category: Skills And Spells That Buff Characters |buffing-spells]]' duration.
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  • ...u will need progressively higher [[Object Level |level]] [[Fletching Tools And Materials |fletching kits]] to make the higher [[Object Level |level]] [[:C [[Category: Skills And Spells]]
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  • ...u will need progressively higher [[Object Level |level]] [[Fletching Tools And Materials |fletching kits]] to make the higher [[Object Level |level]] [[:C [[Category: Skills And Spells]]
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  • ...u will need progressively higher [[Object Level |level]] [[Fletching Tools And Materials |fletching kits]] to make the higher [[Object Level |level]] [[:C [[Category: Skills And Spells]]
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  • ...u will need progressively higher [[Object Level |level]] [[Fletching Tools And Materials |fletching kits]] to make the higher [[Object Level |level]] [[:C [[Category: Skills And Spells]]
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  • ...|markings]] left in a room with the [[Woodcraft |woodcraft]] [[:Category: Skills |skill]]; however, knowledge of map lore alone won't help one seek out thos [[Category: Skills And Spells]]
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  • ...elocate the trail. The [[Bloodhound |bloodhound]] [[:Category: Skills And Spells |skill]] can help speed the process.'' [[Category: Skills And Spells]]
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  • ...permanently ruining a [[:Category: Bows |bow item]] with this [[:Category: Skills |skill]].'' ... and you're successful!<br>
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  • ...n practice among [[:Category: Druids |druids]] for [[:Category: Skills And Spells That Buff Characters |defense]]. (Modifies [[Armor Class |AC]] by -30)'' ...[:Category: Spells |spell]] is rather valuable for [[:Category: Skills And Spells That Buff Characters |buffing]] oneself or others.
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  • ...draw [[:Category: Skills |skill]] can use this empty hand to rapidly draw and throw a [[:Category: Weapons |weapon]] from their belts (inventory) between ...s the [[Short_Spear_(Naam'Sa) |Short Spear]] as it does pretty good damage and it usually returns.
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  • ...throwing weapon]] with [[Weapon Lore |weapon lore]] will reveal its damage and special attributes.'' [[Category: Skills And Spells]]
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  • ...rcher]] is in direct combat, scattershot will only hit the direct opponent and the maximum number of [[:Category: Arrows |arrows]] will be reduced.'' [[Category: Skills And Spells]]
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  • ...results of a prayer are varied and only your particular [[:Category: Gods And Goddesses |god or goddess]] knows the reasons for each.'' '''Hero 1'''
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  • ...d is that you must [[Practice |practice]] the [[:Category: Skills |skill]] and that the opponent is not [[Flying Flag |flying]].'' ...[[Rescue|rescue]]. In summary, only use trip in a group if you're on top and no one is using midround attacks.
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  • ...e considered public [[:Category: Channels |channels]], and the usual rules and standards apply.'' [[Category: Skills And Spells]]
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  • ...Also note you will need higher [[Object Level |level]] [[Fletching Tools And Materials |kits]] to make the higher level [[:Category: Warhead Types |arro [[Category: Skills And Spells]]
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  • ...imbursements for [[:Category: Objects |items]] lost with this [[:Category: Spells |spell]]...'' ...*PULVERIZING***! However, dart is not as easy to use as some other damage spells. To dart safely you will need to have a clean inventory, with all your use
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