Half-Elves

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Half-Elf Statistics Tables
Lowmort-Tier Half-Elf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20)
Int 14–19 (22) 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22)
Wis 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21)
Dex 14–19 (22) 14–19 (22) 14–19 (22) 15–22 (25) 14–19 (22)
Con 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23)
Hero-Tier Half-Elf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22)
Int 19–21 (24) 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24)
Wis 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23) 18–20 (23)
Dex 19–21 (24) 19–21 (24) 19–21 (24) 22–27 (30) 19–21 (24)
Con 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

The product of a union between an elf and a human parent, half-elves do not have the full magical powers of elves, but are stronger and hardier than elves (albeit not so strong and hardy as a human.) Half-Elves can identify with either their elven or their human ancestry, but in either case tend to make better spellcasters than many humans. Half-Elves have retained the ability of their human parent to haggle with shopkeepers effectively over prices.

  • Abbreviation: Hel.

Diplomatic Corps[edit]

Half-Elves may participate in the Diplomatic Corps every 10 levels at lowmort. All Half-Elves should report to Aeldiskaa when they are ready to begin.

Comments[edit]

Although an offspring of elves, the half-elves get only a fraction of the magic power of their ancestors - they receive a 5% spell cost reduction, noticeably smaller mana pools (though still larger than human), and are not no-fail at 95%. However, they can tingle spells to no-fail.

They have no damage modifiers, no natural armor, modest hp pool, a positive stealth modifier, and a positive archery modifier, making them similar to humans but with slightly better casting/archery/stealth abilities.

Overall, half-elves are a good choice should you not desire to remort into a high elf, but instead into a sprite, since they have smaller TNL than other, spellcasting oriented races, and will reach the remort goal more quickly. However it is difficult to make the case for half-elf, as both Lizard and Drow offer more remort options and greater abilities for similar TNL.